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Welcome to a new area of the Barefoot website, designed to simplify the process of finding resources. Activities are organised by age phase, making it easier to search by the specific age group you teach. Within each age group, you will find activities grouped further by areas of the curriculum or theme. We hope that this organisation of activities helps streamline the search for relevant resources, enabling you to locate materials you need easily.
Plan and create simple programs on digital devices such as programmable toys, tablets and computers
Pupils tinker with Bee-Bots to find out what they do and how to program them.
Pupils create a sequence of instructions (an algorithm) to draw the shape of a numeral e.g. 3.
Pupils design and solve challenges using a programmable toy and an algorithm
Pupils create a program to control a Bee-Bot around a course by decomposing the route into sections
Nature-themed materials to use with resources Bee-Bots Basics, Bee-Bots Tinkering and Bee-Bots 1 2 3.
Pupils create a simple animation program of a knock-knock joke using Scratch Jr
Pupils tinker with ScratchJr to find out what it does and how to create programs in it.
Pupils explore how an accessibility tool created in Scratch Jr can help a child with visual impairment.
An unplugged activity where pupils create hand clapping, hand tutting or hand jive sequences of movements.
Pupils create an algorithm to sing a well-known song, learning about repetition and debugging too.
A short, unplugged spelling activity in which pupils explore spelling rules.
Pupils sort objects according to their features and develop their ability to spot patterns.
Pupils will decompose getting ready for school into smaller steps and so creating an algorithm
Pupils identify the ingredients they need to make a cake, create a shopping list and develop abstraction skills
Pupils create simple brick models and take photos to create instructions for others to recreate their model.
Pupils find similarities in different houses and use them to create their own house, spotting and reusing patterns.
Look for patterns, complete sequences and create patterns, developing an understanding of algorithms.
A short, unplugged activity in which pupils work out a simple set of instructions (algorithm) on how to share sweets.
Pupils identify and sequence events from a familiar story or song, learning that the order of events is important.
Cross curricular activities based around a range of themes including current affairs and other relevant topics.
Pupils create a digital painting to highlight the importance of recycling in the fight against climate change.
In this activity, pupils create a digital poster in Paintz.app to promote para sports.
Short, fun activities designed to teach pupils problem-solving skills such as algorithms, decomposition and patterns
Know an Early Years teacher who could use a helping hand? Share our free resources with them!