Explore activities and resources especially for 9 - 11 year olds

Welcome to a new area of the Barefoot website, designed to simplify the process of finding resources. Activities are organised by age phase, making it easier to search by the specific age group you teach. Within each age group, you will find activities grouped further by areas of the curriculum or theme. We hope that this organisation of activities helps streamline the search for relevant resources, enabling you to locate materials you need easily.

Featured Resources

Handpicked resources to aid in the classroom

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AI Explorers

From decoding patterns to problem-solving with AI, these three dynamic unplugged activities are designed to encourage critical and computational thinking in young learners.

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UKS2 Barefoot meets micro:bit - Litter Hunt

Program the micro:bit to act as a counting device, using variables to store data and investigate litter around school.

Pizza Party - Data

Five activity plans covering the collection of, analysis and evaluation of data with pizza as the theme.

Power Savers - Climate

Plan, film and edit a persuasive video about the climate crisis. combining video footage, text, images and audio.

Modelling the Internet

Pupils act as digital devices in a human model of the internet and the WWW, passing data between each other.

Programming

Write and test code to create software, automate tasks and solve problems using languages and tools

Scratch

These activities are based around Scratch, a visual block-based programming language, where programs are built up by dragging together command blocks.

Carbon Quest 2

Carbon Quest

Pupils collect data to investigate their school’s carbon emissions and program an animation in Scratch to share their findings.

Crystal Flowers – PRIMM 1

Pupils predict, run and investigate the sample program. They modify the sample and make their own program.

Crystal Flowers – PRIMM 2

Pupils predict, run and investigate the sample program. They modify the sample and make their own program.

Scratch Maths Quiz Selection

Learn about selection by making a Maths quiz which allows the program flow to change depending on the player’s answers.

Scratch Maths Quiz Variables

Learn to use variables in Scratch to make a scoring system for the quiz they made in the Maths Quiz Selection activity.

Make a Game Project

Design a game and create artwork for background and character. Write and debug code and present and evaluate games.

Variables Unplugged Activity

Learn why variables are needed, how they are created, how they store data and use it by a computer program as it runs.

Viking Raid Animation

Pupils program an animation of a Viking raid in Scratch, learning about the importance of sequencing commands.

Animated Poem Decomposition

Pupils create an animation of a poem using Scratch, focusing on decomposition.

Bug in the Water Cycle - Debugging

Pupils are challenged to detect and correct (debug) the error in a number of water cycle programs in Scratch.

Solar System Simulation

Create a Scratch simulation of Earth orbiting the Sun. Pupils abstract by deciding what the most important aspects are

Micro:bit

Programming activities using the micro:bit, a pocket sized computer with a range of inputs and outputs.

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UKS2 Barefoot meets micro:bit - Litter Hunt

Program the micro:bit to act as a counting device, using variables to store data and investigate litter around school.

Networks

A collection of activities designed to introduce pupils to the basics of computer networks, including key parts of the system.

Modelling the Internet

Pupils act as digital devices in a human model of the internet and the WWW, passing data between each other.

Data

Activities to support the processes of gathering, organising and analysing different kinds of data.

Pizza Party - Data

Five activity plans covering the collection of, analysis and evaluation of data with pizza as the theme.

Unplugged

Learn about computing and coding concepts, minus the computer!

River Crossing Activity (SEND)

Pupils act out the traditional farmer, chicken, fox and corn problem, developing their logical reasoning skills.

Abstraction Unplugged Activity

Create simple models from modelling dough or draw quick sketches for a partner to guess what they are representing.

Patterns Unplugged: Reusing Recipes

Pupils spot patterns in pairs of similar recipes to identify common steps that they can reuse in new recipes.

Logical Number Sequences

Explain rules for number sequences, extending knowledge of simple rule-based algorithms and using logical reasoning.

Logical Reasoning Unplugged Activity

An unplugged activity in which pupils work in pairs using logical reasoning to solve puzzles.

Themed

Cross curricular activities based around a range of themes including current affairs and other relevant topics.

Power Savers - Climate

Plan, film and edit a persuasive video about the climate crisis. combining video footage, text, images and audio.

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Digital Doodle

Pupils create digital illustrations of their favourite book characters using a digital drawing application.

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Game On! Commonwealth Games UKS 2

Pupils are challenged to create websites to promote para sports and the athletes competing.

Code Cracking - Cyber/Data

This unit of six lessons introduces pupils to how computers were used as code-cracking devices in World War II.

Don't Forget!

Short, fun activities designed to teach pupils problem-solving skills such as algorithms, decomposition and patterns

Barefoot Bytes - Age 9-11

Short, fun activities designed to teach pupils problem-solving skills such as algorithms, decomposition and patterns

Teacher Resources

Check out these tailor made resources

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Barefoot / Teach Computing Activity Mapping Age 9 - 11

Find out how our resources can be used to support the Teach Computing Curriculum.

Barefoot Bytes - Age 9-11

Short, fun activities designed to teach pupils problem-solving skills such as algorithms, decomposition and patterns

Data Modelling Poster

This poster illustrates the steps in problem solving using a spreadsheet.

Computational Thinking Poster

This poster breaks down the process of computational thinking into key concepts and approaches.

Computational Thinking and Programming Poster

If you’re using our unplugged computational thinking activities but would like a little more guidance on how these skills are used in programming, then download this poster to learn more.

Tech Jargon Poster

This poster links computer science elements to computational thinking concepts and approaches.

SEND Guidance

This guidance is for teachers of pupils with special educational needs who are working below National Curriculum levels, although it will have relevance to all teachers of SEND.

Computer Science Key Terms

These posters give short definitions of the key concepts covered by the computer science elements of the computing programme of study.

Computational Thinking Key Terms

Short definitions of the key concepts and approaches that make up computational thinking.

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