Colourful Kits - Data

Same or different?

Age: 5-7 years

Type: Data

Curriculum Links to: Geography, Maths, Digital Literacy

The Colourful Kits - Data has been rated 1 stars

RESOURCE OVERVIEW:

How does the crowd at a sports event know what country (team) an athlete is representing? Find out about countries that take part in sporting competitions by looking in detail at how the colours and patterns of their flags are included in sports kit and equipment of their team. Pupils are introduced to the idea of attributes, the name given to pieces of data, and use these to solve problems. They spot patterns, i.e. what is the same or different about shapes, flags and sports kits. They spot and fix mistakes in kit designs that are not quite right.

PUPIL OBJECTIVES:

  • I can group objects e.g. shapes, flags
  • I can say which features (attributes) have
  • I can spot mistakes in grouping activities
  • I can explain how to fix these mistakes

TEACHING ASSESSMENT OPPORTUNITIES:

  • Pupils can group objects.
  • Pupils can say how objects have been grouped, based on their attributes.
  • Pupils can spot mistakes in the grouping activities.
  • Pupils can explain how to fix mistakes. In the Muddled Kits activities, pupils mention the attributes which do not match the sport or flag, and explain how to correct the mistakes, e.g. the GB basketball player shouldn’t be wearing green, because this colour does not match his flag. He shouldn’t have a paddle because this does not match his sport.

LESSON TIMING: 2 x 60 min

This lesson in your curriculum

Colourful kits

Lesson 1

Computing

  • Despite the KS1 national curriculum not explicitly referencing data, there are data-related themes in the Purpose and Aims and implied through the Attainment Targets.
  • The Purpose of Study highlights that computing is about data when it uses the term information as it states: ‘The core of computing is computer science, in which pupils are taught the principles of information and computation.’
  • Similarly, in the Aims, the importance of data is highlighted: ‘All pupils: can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.’
  • In the Attainment Targets, the IT strand ‘use technology purposefully to create, organise, store, manipulate and retrieve digital content’ refers to digital content. Digital content includes both the data to be acted upon and the process that works with that data.


Maths

In the Maths curriculum, categorisation requires pupils to group objects. In order to group objects, an attribute is required as the classification category. The curriculum requirements are:

  • Ask and answer simple questions by counting the number of objects in each category and sorting the categories by quantity.
  • Ask and answer questions about totalling and comparing categorical data.

Lesson 2


Computing
  • Despite the KS1 national curriculum not explicitly referencing data, there are data-related themes in the Purpose and Aims and implied through the Attainment Targets.
  • The Purpose of Study highlights that computing is about data when it uses the term information as it states: ‘The core of computing is computer science, in which pupils are taught the principles of information and computation.’
  • Similarly, in the Aims, the importance of data is highlighted: ‘All pupils: can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.’
  • In the Attainment Targets, the IT strand ‘use technology purposefully to create, organise, store, manipulate and retrieve digital content’ refers to digital content. Digital content includes both the data to be acted upon and the process that works with that data.


Science

  • Identifying and classifying
  • Gathering and recording data


Maths

  • Ask and answer simple questions by counting the number of objects in each category and sorting the categories by quantity.
  • Ask and answer questions about totalling and comparing categorical data.


Design and Technology

  • Design purposeful, functional, appealing products for themselves and other users based on design criteria.