Fossil Formation Animation

Using sequence in programs

Age: 7-9 years

Type: Scratch

Curriculum Links to: computing, Science

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RESOURCE OVERVIEW:

In this activity pupils program an animation illustrating the steps in fossil formation. In doing so they learn that programming is the process of implementing algorithms as code, and about sequencing commands in Scratch.

PUPIL OBJECTIVES:

  • I can write a program with a sequence of instructions.

TEACHING ASSESSMENT OPPORTUNITIES:

  • Informal teacher assessment of progress during the activities and formal, summative assessment of Scratch projects. Focus on: pupils correctly sequencing algorithm;pupils writing correctly sequenced code for their program; pupils understanding importance of a correctly sequenced algorithm and code.
  • Peer assessment of algorithms and completed animations.

LESSON TIMING: 60 min

This lesson in your curriculum

Computing

  • Use sequence in programs

Science

  • Describe in simple terms how fossils are formed