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Age: 5-11 years (please tailor to your class)
Type: Scratch
Curriculum Links to: computing
Computer Science Concepts: Programming
Computational Thinking Concepts & Approaches:
This activity involves two main tasks. Firstly, pupils tinker with an existing Scratch program, which is an animation of two characters chatting, before then tinkering with a blank project in Scratch.
Computing
Computing Science
Thinking Skills and Personal Capabilities (TSPC)
UICT – Interactive Design
F/KS1
KS2
AoLE Science and Technology
What Matters Statement Computation is the foundation for our digital world
Descriptions of learning Progression Step 2
Pupils tinker with Scratch to find out how it works and then adapt it to make their own activity.
Pupils look at sequences of commands and use logical reasoning to predict what they do. They then program their commands to see if their predictions are correct.