Scratch Tinkering Activity

Age: 5-11 years (please tailor to your class)

Type: Scratch

Curriculum Links to: computing

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RESOURCE OVERVIEW:

This activity involves two main tasks. Firstly, pupils tinker with an existing Scratch program, which is an animation of two characters chatting, before then tinkering with a blank project in Scratch.

PUPIL OBJECTIVES:

  • I can explore Scratch for myself.

TEACHING ASSESSMENT OPPORTUNITIES:

  • The open questions provided above and used throughout this tinkering activity will both help encourage, and gauge, pupils’ developing understanding of Scratch.
  • Observe pupils in their exploration. Are pupils confident to tinker independently or do they wait for instruction? Do they copy others or try new and novel ways of using the equipment?
  • Listen to their discussion about tinkering with their peers, do they ask other’s questions about how they did things, do they suggest ideas? Are they open to new ideas and build on others ideas to discover more.

LESSON TIMING: 40 min

This lesson in your curriculum

Computing

  • Create and debug simple programs
  • Design, write and debug programs that accomplish specific goals