Kodu Tinkering Activity

Age: 7-11 years

Type: kodu

Curriculum Links to: computing

The Kodu Tinkering Activity has been rated 5 stars

RESOURCE OVERVIEW:

This activity involves your pupils tinkering with Kodu to find out about this programming language. There are two main parts to the activity: firstly, pupils tinker with a simple game created in Kodu, before then tinkering with a blank project.

PUPIL OBJECTIVES:

  • I can explore Kodu for myself.

TEACHING ASSESSMENT OPPORTUNITIES:

  • The open questions provided above and used throughout this tinkering activity will both help encourage, and gauge, pupils’ developing understanding of Kodu.
  • Observe pupils in their exploration. Are pupils confident to tinker independently or do they wait for instruction? Do they copy others or try new and novel ways of using the equipment?
  • Listen to their discussion about tinkering with their peers, do they ask others questions about how they did things, do they suggest ideas? Are they open to new ideas and build on others ideas to discover more.

LESSON TIMING: 40 min

This lesson in your curriculum

Computing

  • Design, write and debug programs that accomplish specific goals