Kodu Game Selection Activity

Use selection in programs

Age: 7-11 years

Type: kodu

Curriculum Links to: Art

The Kodu Game Selection Activity has been rated 5 stars

RESOURCE OVERVIEW:

In this activity pupils create a simple game in Kodu. Pupils start by creating a design for their game, which includes rule-based algorithms describing how it will be played and a sketch of the Kodu world it will be played in. Pupils then create the Kodu world, implement their algorithms as code and play and evaluate each other’s games.

PUPIL OBJECTIVES:

  • I can design a game.
  • I can code a game in Kodu.
  • I can use selection in Kodu.

TEACHING ASSESSMENT OPPORTUNITIES:

  • Informal, teacher assessment of progress during main task, class discussions and plenary. Key pupil knowledge and skills to identify:
    • Can pupils write the algorithms for their game?
    • Can pupils implement their algorithms as code within Kodu?
    • Can pupils test and debug their games in Kodu?
    • Can pupils evaluate each other’s games?
  • Formal, summative assessment of Kodu games if required.
  • Peer assessment and feedback on each other’s games during the plenary.

LESSON TIMING: 60+ min

This lesson in your curriculum

Computing

  • Use selection in programs; design, write and debug programs that accomplish specific goals.

Art

  • Create sketch books to record observations and use them to review and revisit ideas; improve mastery of art and design techniques, including drawing.