Type:
Bee-Bots
Curriculum Links to:
PSHE, Digital Literacy
Computer Science Concepts: Sequence, Programming
Computational Thinking Concepts & Approaches:
-
Logic
-
Debugging
-
Algorithms
RESOURCE OVERVIEW:
Safety Snakes provides an excellent way for young pupils to learn about good and unwise online behaviours. As they make their way around the game board, they will land on squares providing details of different types of online scenarios. Good scenarios are placed at the bottom of ladders, so pupils are rewarded with a lift onto a higher square when they land there. Squares with details of unwise scenarios sit at the top of the snakes, so pupils learn that they literally go backwards if they land on these squares. This ‘carrot and stick’ methodology helps pupils understand what they should and should not do when they are using the internet.
PUPIL OBJECTIVES:
- I recognise good and unwise online behaviours.
TEACHING ASSESSMENT OPPORTUNITIES:
LESSON TIMING: 30 – 45 min
EQUIPMENT REQUIRED:
The Safety Snakes resource pack contains:
- The Safety Snakes Bee-Bot mat
- A fake-bot (so the game can be played without a Bee-Bot)
- A set of instructions
- A Scratch online version of the game
- Teacher notes
- A PowerPoint presentation of the game